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If enabled, the age of each tree in a Tree’s output is recorded as an object size. Size is Age: will set the output object size (scale) factor to the tree age, in years. The tree will die when it reaches this age, but it can die earlier because of bad conditions (i.e. This value is multiplied with a Soil Mask. Survival Rate: a chance for the tree to survive each year. Reproductive Age: the age at which the tree starts to produce seedlings around it. Increasing this value while Fecundity is low will make the forest less dense since all of the seedlings are spread extensively. Larger values can make seeds travel over the areas with inappropriate soil (like cliffs or rivers), spreading forests over natural obstacles. Increasing this parameter can make a forest spread fast, but less predictable. Seed Dist: how far a tree can throw a seed (in world units). Using Fecundity over Years result in more younger trees growing in less suitable conditions.
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However Years determine iterational forest size, while Fecundity sets the number of trees created per iteration. The more the value the faster the forest spreads.Īs well as Years parameter this value sets the forest size. This value is equivalent to the Scatter density parameter.įecundity: how many seedlings the tree produces per year. high Shade Dist value) and poor soil.ĭensity: the maximum number of trees in an area of 1 square kilometer (in world units). In most cases this parameter determines the size of the forest, but in some cases the forest can shrink after it matures and even die - this often happens for tall trees (i.e. Years: number of years passed since the first seedling started to grow. This parameter can control not only the soil quality, but other aspects like height or slope factor. Think of it like soil quality but this also could be a height or slope factor or their multiplication. Poor quality (low map values) raises the tree’s chances of dying. Soil - a map that controls the chance of the tree to live and to produce seeds.This object hash prevents the forest from growing in the other forest’s area. For example, when planting a birch forest it could be more long-lived trees like oaks. Other Trees - additional objects that shade the trees.Each of the seedlings starts a new forest. For example, changing the seedling’s position can cause the entire forest to die, while other forest arrays would appear in different places. So generating a forest with slightly different inputs can cause a very different final picture. Every little change in the beginning causes an absolutely different result in the end. Keep in mind that a forest is a system with negative feedback.
#LAB THE FOREST WIKI GENERATOR#
Each forest starts with a single tree - a seedling.Īlong with Erosion Generator this Generator takes some time to compute. As forests grow and expand they will be joint together into a single whole. Forest Generator can generate several forests of one tree type. All others are to stay away from jungles.Emulates a natural forest growth: seed dispersal, the growth of trees, the adequacy of lighting, and soil quality. This verse was a nice tourist destination for Omni-gods, but after one got eaten by a tiger in a jungle, it was banned, but then reopened with only The Forest, but then a worm fell on somebody and now going here as a tourist destination is banned in most nations, with only very strong omni-god able to access it for recreational purposes. There have been reports of jungle glitches transporting to the second, thrid, fourth, and even fifth realm, though it is unknown if this is a lie. This anti-forest energy is usually kept to The Jungle due to their overwhelming rarity. The jungles also have rivers that freeze you to death since the water is infinitely cold, cold enough to instantly freeze post-Chunky Cheese entities to death.Ī variant of The Forest mentioned previously, The Jungle, is an unstable, rare sub-type of Forest which glitches randomly and has negative enegy-producing jungle trees. These worms are 3x as powerful as the Bubble Blower but when they are in The Jungle, they can be much stronger, such as alligator-like with a whopping 300x power. It has extremely stupid post- bubble blower entities that are sometimes hostile, but they are mostly just enhanced Pointlessly omnipotent worms.